blob: 1af7f5d9bd9d1c0e38de9d980aa8440f703acffb [file] [log] [blame]
#version 450
layout(location = 0) in float v;
layout(location = 0) out float FragColor;
void set_output_depth()
{
gl_FragDepth = 0.2;
}
void main()
{
FragColor = 1.0;
set_output_depth();
}