blob: ede809bd7f596105e5463af3797c81cbe6e5eb79 [file] [log] [blame]
#version 450
layout(location = 0) out vec4 FragColor;
layout(binding = 0) uniform sampler2DMSArray uTexture;
layout(location = 0) flat in ivec3 vCoord;
layout(location = 1) flat in int vSample;
void main()
{
FragColor = texelFetch(uTexture, vCoord, vSample);
}