#version 450 | |
layout(location = 0) out vec4 FragColor; | |
layout(binding = 0) uniform sampler2DMSArray uTexture; | |
layout(location = 0) flat in ivec3 vCoord; | |
layout(location = 1) flat in int vSample; | |
void main() | |
{ | |
FragColor = texelFetch(uTexture, vCoord, vSample); | |
} |