#version 450 | |
#extension GL_ARB_shader_stencil_export : require | |
layout(location = 0) out vec4 MRT0; | |
layout(location = 1) out vec4 MRT1; | |
void update_stencil() | |
{ | |
gl_FragStencilRefARB += 10; | |
} | |
void main() | |
{ | |
MRT0 = vec4(1.0); | |
MRT1 = vec4(1.0, 0.0, 1.0, 1.0); | |
gl_FragStencilRefARB = 100; | |
update_stencil(); | |
} |