#version 310 es | |
precision mediump float; | |
layout(constant_id = 10) const int Value = 2; | |
layout(binding = 0) uniform SpecConstArray | |
{ | |
vec4 samples[Value]; | |
}; | |
layout(location = 0) flat in int Index; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
FragColor = samples[Index]; | |
} | |