| #version 450 |
| #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require |
| #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require |
| |
| layout(location = 0) flat in ivec4 vColor; |
| layout(location = 0) out ivec4 FragColorInt; |
| layout(location = 1) out uvec4 FragColorUint; |
| |
| layout(push_constant, std140) uniform Push |
| { |
| int8_t i8; |
| uint8_t u8; |
| } registers; |
| |
| layout(binding = 1, std140) uniform UBO |
| { |
| int8_t i8; |
| uint8_t u8; |
| } ubo; |
| |
| layout(binding = 2, std430) buffer SSBO |
| { |
| int8_t i8[16]; |
| uint8_t u8[16]; |
| } ssbo; |
| |
| void packing_int8() |
| { |
| int16_t i16 = 10s; |
| int i32 = 20; |
| |
| i8vec2 i8_2 = unpack8(i16); |
| i8vec4 i8_4 = unpack8(i32); |
| i16 = pack16(i8_2); |
| i32 = pack32(i8_4); |
| ssbo.i8[0] = i8_4.x; |
| ssbo.i8[1] = i8_4.y; |
| ssbo.i8[2] = i8_4.z; |
| ssbo.i8[3] = i8_4.w; |
| } |
| |
| void packing_uint8() |
| { |
| uint16_t u16 = 10us; |
| uint u32 = 20u; |
| |
| u8vec2 u8_2 = unpack8(u16); |
| u8vec4 u8_4 = unpack8(u32); |
| u16 = pack16(u8_2); |
| u32 = pack32(u8_4); |
| |
| ssbo.u8[0] = u8_4.x; |
| ssbo.u8[1] = u8_4.y; |
| ssbo.u8[2] = u8_4.z; |
| ssbo.u8[3] = u8_4.w; |
| } |
| |
| void compute_int8() |
| { |
| i8vec4 tmp = i8vec4(vColor); |
| tmp += registers.i8; |
| tmp += int8_t(-40); |
| tmp += i8vec4(-50); |
| tmp += i8vec4(10, 20, 30, 40); |
| tmp += ssbo.i8[4]; |
| tmp += ubo.i8; |
| FragColorInt = ivec4(tmp); |
| } |
| |
| void compute_uint8() |
| { |
| u8vec4 tmp = u8vec4(vColor); |
| tmp += registers.u8; |
| tmp += uint8_t(-40); |
| tmp += u8vec4(-50); |
| tmp += u8vec4(10, 20, 30, 40); |
| tmp += ssbo.u8[4]; |
| tmp += ubo.u8; |
| FragColorUint = uvec4(tmp); |
| } |
| |
| void main() |
| { |
| packing_int8(); |
| packing_uint8(); |
| compute_int8(); |
| compute_uint8(); |
| } |