#version 310 es | |
precision mediump float; | |
precision highp int; | |
layout(binding = 0) uniform mediump sampler2DMS uSampler; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
ivec2 coord = ivec2(gl_FragCoord.xy); | |
FragColor = | |
texelFetch(uSampler, coord, 0) + | |
texelFetch(uSampler, coord, 1) + | |
texelFetch(uSampler, coord, 2) + | |
texelFetch(uSampler, coord, 3); | |
} |