blob: 9fd9e3ca0931de9b95971243b014217830a54e00 [file] [log] [blame]
#version 450
layout(binding = 0) uniform texture2DArray uTex;
layout(binding = 1) uniform samplerShadow uShadow;
layout(location = 0) in vec4 vUV;
layout(location = 0) out float FragColor;
void main()
{
FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0));
}