#version 450 | |
layout(binding = 0) uniform texture2DArray uTex; | |
layout(binding = 1) uniform samplerShadow uShadow; | |
layout(location = 0) in vec4 vUV; | |
layout(location = 0) out float FragColor; | |
void main() | |
{ | |
FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0)); | |
} |