blob: f4526f39d062e59656ee3489505574bf7c5e0174 [file] [log] [blame]
#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in float vTex;
layout(binding = 0) uniform sampler1D uSampler;
void main()
{
FragColor += texture(uSampler, vTex, 2.0) +
textureLod(uSampler, vTex, 3.0) +
textureGrad(uSampler, vTex, 5.0, 8.0);
}