#version 450 | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) flat in float vTex; | |
layout(binding = 0) uniform sampler1D uSampler; | |
void main() | |
{ | |
FragColor += texture(uSampler, vTex, 2.0) + | |
textureLod(uSampler, vTex, 3.0) + | |
textureGrad(uSampler, vTex, 5.0, 8.0); | |
} |