blob: d34b8968d2dea90993c934fce427d17840986389 [file] [log] [blame]
#version 450
layout(location = 0) in flat int index;
layout(location = 0) out vec4 FragColor;
vec4 getColor(int i)
{
return vec4(gl_SamplePosition, i, 1.0);
}
void main()
{
FragColor = getColor(index);
}