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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl
/
frag
/
sample-position-func.frag
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#version 450
layout
(
location
=
0
)
in
flat
int
index
;
layout
(
location
=
0
)
out
vec4
FragColor
;
vec4 getColor
(
int
i
)
{
return
vec4
(
gl_SamplePosition
,
i
,
1.0
);
}
void
main
()
{
FragColor
=
getColor
(
index
);
}