| #version 450 |
| |
| layout(set = 0, binding = 0) uniform texture2D uTexture; |
| layout(set = 0, binding = 1) uniform sampler uSampler; |
| layout(set = 0, binding = 2) uniform samplerShadow uSamplerShadow; |
| |
| layout(location = 0) out float FragColor; |
| layout(location = 0) in vec3 vUV; |
| |
| float sample_normal2(texture2D tex) |
| { |
| return texture(sampler2D(tex, uSampler), vUV.xy).x; |
| } |
| |
| float sample_normal(texture2D tex) |
| { |
| return sample_normal2(tex); |
| } |
| |
| float sample_comp(texture2D tex) |
| { |
| return texture(sampler2DShadow(tex, uSamplerShadow), vUV); |
| } |
| |
| void main() |
| { |
| FragColor = sample_normal(uTexture); |
| FragColor += sample_comp(uTexture); |
| } |