#version 310 es | |
precision mediump float; | |
layout(location = 0) in vec4 vIn0; | |
layout(location = 1) in vec4 vIn1; | |
layout(location = 2) in float vIn2; | |
layout(location = 3) in float vIn3; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
bvec4 l = bvec4(false, true, false, false); | |
FragColor = mix(vIn0, vIn1, l); | |
bool f = true; | |
FragColor = vec4(mix(vIn2, vIn3, f)); | |
FragColor = f ? vIn0 : vIn1; | |
FragColor = vec4(f ? vIn2 : vIn3); | |
} |