blob: dd0b5d03503d8fdf37db660c80f979ccd8ec1868 [file] [log] [blame]
#version 450
layout(binding = 1) uniform samplerCube samplerColor;
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec3 inNormal;
layout(location = 2) in mat4 inInvModelView;
layout(location = 6) in float inLodBias;
layout(location = 0) out vec4 outFragColor;
void main()
{
vec3 cI = normalize(inPos);
vec3 cR = reflect(cI, normalize(inNormal));
cR = vec3((inInvModelView * vec4(cR, 0.0)).xyz);
cR.x *= (-1.0);
outFragColor = texture(samplerColor, cR, inLodBias);
}