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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl
/
frag
/
in_block.frag
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#version 450
layout
(
location
=
2
)
in
VertexOut
{
vec4 color
;
vec4 color2
;
}
inputs
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
inputs
.
color
+
inputs
.
color2
;
}