| #version 450 |
| |
| layout(location = 0) out vec2 FragColor; |
| layout(set = 0, binding = 0) uniform sampler2D uSampler2D; |
| layout(set = 0, binding = 1) uniform sampler3D uSampler3D; |
| layout(set = 0, binding = 2) uniform samplerCube uSamplerCube; |
| layout(set = 0, binding = 3) uniform sampler uSampler; |
| layout(set = 0, binding = 4) uniform texture2D uTexture2D; |
| layout(set = 0, binding = 5) uniform texture3D uTexture3D; |
| layout(set = 0, binding = 6) uniform textureCube uTextureCube; |
| layout(location = 0) in vec3 vUV; |
| |
| void from_function() |
| { |
| FragColor += textureQueryLod(uSampler2D, vUV.xy); |
| FragColor += textureQueryLod(uSampler3D, vUV); |
| FragColor += textureQueryLod(uSamplerCube, vUV); |
| FragColor += textureQueryLod(sampler2D(uTexture2D, uSampler), vUV.xy); |
| FragColor += textureQueryLod(sampler3D(uTexture3D, uSampler), vUV); |
| FragColor += textureQueryLod(samplerCube(uTextureCube, uSampler), vUV); |
| } |
| |
| void main() |
| { |
| FragColor = vec2(0.0); |
| FragColor += textureQueryLod(uSampler2D, vUV.xy); |
| FragColor += textureQueryLod(uSampler3D, vUV); |
| FragColor += textureQueryLod(uSamplerCube, vUV); |
| FragColor += textureQueryLod(sampler2D(uTexture2D, uSampler), vUV.xy); |
| FragColor += textureQueryLod(sampler3D(uTexture3D, uSampler), vUV); |
| FragColor += textureQueryLod(samplerCube(uTextureCube, uSampler), vUV); |
| from_function(); |
| } |