blob: 1da8c5763179e46426a0425f475e9e3b865bbb91 [file] [log] [blame]
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vUV;
layout(binding = 0) uniform sampler2D uSampler;
vec4 foo()
{
vec4 color;
if (!gl_HelperInvocation)
color = textureLod(uSampler, vUV, 0.0);
else
color = vec4(1.0);
return color;
}
void main()
{
FragColor = foo();
}