#version 310 es | |
precision mediump float; | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) in vec2 vUV; | |
layout(binding = 0) uniform sampler2D uSampler; | |
vec4 foo() | |
{ | |
vec4 color; | |
if (!gl_HelperInvocation) | |
color = textureLod(uSampler, vUV, 0.0); | |
else | |
color = vec4(1.0); | |
return color; | |
} | |
void main() | |
{ | |
FragColor = foo(); | |
} |