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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl
/
frag
/
gather-dref.frag
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#version 310 es
precision mediump
float
;
layout
(
binding
=
0
)
uniform mediump sampler2DShadow uT
;
layout
(
location
=
0
)
in
vec3 vUV
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
textureGather
(
uT
,
vUV
.
xy
,
vUV
.
z
);
}