blob: 90ca1abf4ec108da6127f276c5209f4c1d1057d3 [file] [log] [blame]
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
void main()
{
if (gl_FrontFacing)
FragColor = vA;
else
FragColor = vB;
}