#version 450 | |
layout(location = 0) out float FragColors[2]; | |
layout(location = 2) out vec2 FragColor2; | |
layout(location = 3) out vec3 FragColor3; | |
layout(location = 0) in vec3 vColor; | |
void set_globals() | |
{ | |
FragColors[0] = vColor.x; | |
FragColors[1] = vColor.y; | |
FragColor2 = vColor.xz; | |
FragColor3 = vColor.zzz; | |
} | |
void main() | |
{ | |
set_globals(); | |
} |