blob: 1f91cca2a4fc7a623f1864344f0f6115617223b5 [file] [log] [blame]
#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(0.0);
for (int i = 0; i < 3; (0 > 1) ? 1 : i ++)
{
int a = i;
FragColor[a] += float(i);
}
}