| #version 450 |
| #extension GL_ARB_shader_stencil_export : require |
| |
| layout(location = 0) out vec4 buf0; |
| layout(location = 1) out vec4 buf1; |
| layout(location = 2) out vec4 buf2; |
| layout(location = 3) out vec4 buf3; |
| layout(location = 4) out vec4 buf4; |
| layout(location = 5) out vec4 buf5; |
| layout(location = 6) out vec4 buf6; |
| layout(location = 7) out vec4 buf7; |
| |
| void main() { |
| buf0 = vec4(0, 0, 0, 1); |
| buf1 = vec4(1, 0, 0, 1); |
| buf2 = vec4(0, 1, 0, 1); |
| buf3 = vec4(0, 0, 1, 1); |
| buf4 = vec4(1, 0, 1, 0.5); |
| buf5 = vec4(0.25, 0.25, 0.25, 0.25); |
| buf6 = vec4(0.75, 0.75, 0.75, 0.75); |
| buf7 = vec4(1, 1, 1, 1); |
| gl_FragDepth = 0.9; |
| gl_FragStencilRefARB = 127; |
| } |
| |