blob: 7e149b8640417c34076ebb883ecf99806499e1a1 [file] [log] [blame]
#version 450
#extension GL_ARB_shader_stencil_export : require
layout(location = 0) out vec4 buf0;
layout(location = 1) out vec4 buf1;
layout(location = 2) out vec4 buf2;
layout(location = 3) out vec4 buf3;
layout(location = 4) out vec4 buf4;
layout(location = 5) out vec4 buf5;
layout(location = 6) out vec4 buf6;
layout(location = 7) out vec4 buf7;
void main() {
buf0 = vec4(0, 0, 0, 1);
buf1 = vec4(1, 0, 0, 1);
buf2 = vec4(0, 1, 0, 1);
buf3 = vec4(0, 0, 1, 1);
buf4 = vec4(1, 0, 1, 0.5);
buf5 = vec4(0.25, 0.25, 0.25, 0.25);
buf6 = vec4(0.75, 0.75, 0.75, 0.75);
buf7 = vec4(1, 1, 1, 1);
gl_FragDepth = 0.9;
gl_FragStencilRefARB = 127;
}