#version 310 es | |
precision mediump float; | |
layout(binding = 0) uniform sampler2D Texture; | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) in vec2 vTexCoord; | |
void main() | |
{ | |
float f = texture(Texture, vTexCoord).x; | |
FragColor = vec4(f * f); | |
} |