blob: df49bd515c6dc4a84e62cb5443b15dd5a2ab54e0 [file] [log] [blame]
#version 450
in float gl_ClipDistance[2];
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0 - gl_ClipDistance[0] - gl_ClipDistance[1]);
}