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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl
/
frag
/
clip-distance-varying.frag
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#version 450
in
float
gl_ClipDistance
[
2
];
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
vec4
(
1.0
-
gl_ClipDistance
[
0
]
-
gl_ClipDistance
[
1
]);
}