blob: 70af7d3843e2a1f3132f589ba375be753a0f8653 [file] [log] [blame]
#version 450
layout(rgba8, binding = 0) uniform readonly imageBuffer buf;
layout(rgba8, binding = 1) uniform writeonly imageBuffer bufOut;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = imageLoad(buf, 0);
imageStore(bufOut, int(gl_FragCoord.x), FragColor);
}