#version 450 | |
layout(rgba8, binding = 0) uniform readonly imageBuffer buf; | |
layout(rgba8, binding = 1) uniform writeonly imageBuffer bufOut; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
FragColor = imageLoad(buf, 0); | |
imageStore(bufOut, int(gl_FragCoord.x), FragColor); | |
} |