blob: be30f84df7f7bb2f656ca8f7ffd18efdf9862aef [file] [log] [blame]
#version 450
layout(location = 0) out vec3 FragColor;
layout(binding = 0, std140) uniform UBO
{
vec3 color;
float v;
};
layout(location = 0) in vec3 vIn;
void main()
{
FragColor = cross(vIn, color - vIn);
}