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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl
/
frag
/
binary-unpack-pack-arguments.frag
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#version 450
layout
(
location
=
0
)
out
vec3
FragColor
;
layout
(
binding
=
0
,
std140
)
uniform UBO
{
vec3 color
;
float
v
;
};
layout
(
location
=
0
)
in
vec3 vIn
;
void
main
()
{
FragColor
=
cross
(
vIn
,
color
-
vIn
);
}