blob: c0e5dabd2b687fe5cc0db591309faa0bbb83c563 [file] [log] [blame]
#version 450
layout(location = 0) out float FragColor;
layout(binding = 0, std140) uniform UBO
{
vec3 color;
float v;
};
layout(location = 0) in vec3 vIn;
void main()
{
FragColor = dot(vIn, color);
}