| #version 450 |
| |
| layout(set = 0, binding = 1) uniform sampler2D uSampler0[4]; |
| layout(set = 2, binding = 0) uniform sampler2D uSampler1; |
| layout(set = 1, binding = 4) uniform sampler2D uSamp; |
| layout(location = 0) in vec2 vUV; |
| |
| layout(location = 0) out vec4 FragColor; |
| |
| vec4 sample_in_func_1() |
| { |
| return texture(uSampler0[2], vUV); |
| } |
| |
| vec4 sample_in_func_2() |
| { |
| return texture(uSampler1, vUV); |
| } |
| |
| vec4 sample_single_in_func(sampler2D s) |
| { |
| return texture(s, vUV); |
| } |
| |
| void main() |
| { |
| FragColor = sample_in_func_1(); |
| FragColor += sample_in_func_2(); |
| FragColor += sample_single_in_func(uSampler0[1]); |
| FragColor += sample_single_in_func(uSampler1); |
| } |