Sign in
fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl
/
frag
/
array-lut-no-loop-variable.frag
blob: 3493e0ccccbd8b46fbf82e6c994bfc675787893c [
file
] [
log
] [
blame
]
#version 310 es
precision mediump
float
;
layout
(
location
=
0
)
out
vec4
FragColor
;
layout
(
location
=
0
)
in
vec4 v0
;
void
main
()
{
float
lut
[
5
]
=
float
[](
1.0
,
2.0
,
3.0
,
4.0
,
5.0
);
for
(
int
i
=
0
;
i
<
4
;
i
++,
FragColor
+=
lut
[
i
])
{
}
}