#version 310 es | |
layout(local_size_x = 1) in; | |
layout(std430, binding = 0) buffer SSBO | |
{ | |
uint inputs[]; | |
}; | |
layout(std430, binding = 1) buffer SSBO2 | |
{ | |
uint outputs[]; | |
}; | |
void main() | |
{ | |
outputs[gl_GlobalInvocationID.x] = inputs[gl_GlobalInvocationID.x] / 29u; | |
} |