#version 450 | |
struct T1 | |
{ | |
vec3 a; | |
float b; | |
}; | |
layout(std430, binding = 1) buffer Buffer0 { T1 buf0[]; }; | |
layout(std430, binding = 2) buffer Buffer1 { float buf1[]; }; | |
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; | |
void main() | |
{ | |
float x = buf0[0].b; | |
buf1[gl_GlobalInvocationID.x] = x; | |
} |