#version 310 es | |
layout(local_size_x = 1) in; | |
layout(std430, binding = 0) readonly buffer SSBO | |
{ | |
mat4 mvp; | |
vec4 in_data[]; | |
}; | |
layout(std430, binding = 1) writeonly buffer SSBO2 | |
{ | |
vec4 out_data[]; | |
}; | |
int i; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
i = 0; | |
vec4 idat = in_data[ident]; | |
do | |
{ | |
idat = mvp * idat; | |
i++; | |
} while(i < 16); | |
out_data[ident] = idat; | |
} | |