#version 450 | |
layout(local_size_x = 2) in; | |
struct Data | |
{ | |
float a; | |
float b; | |
}; | |
layout(std430, binding = 0) buffer SSBO | |
{ | |
Data outdata[]; | |
}; | |
layout(constant_id = 0) const float X = 4.0; | |
Data data[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0)); | |
Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0)); | |
Data combine(Data a, Data b) | |
{ | |
return Data(a.a + b.a, a.b + b.b); | |
} | |
void main() | |
{ | |
outdata[gl_WorkGroupID.x] = combine(data[gl_LocalInvocationID.x], data2[gl_LocalInvocationID.x]); | |
} |