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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl-no-opt
/
vert
/
layer.msl11.invalid.vert
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#version 450
#extension GL_ARB_shader_viewport_layer_array : require
layout
(
location
=
0
)
in
vec4 coord
;
void
main
()
{
gl_Position
=
coord
;
gl_Layer
=
int
(
coord
.
z
);
}