#version 450 | |
layout(location = 0) in vec4 vColor; | |
layout(location = 0) out vec4 FragColor; | |
int uninit_int; | |
ivec4 uninit_vector; | |
mat4 uninit_matrix; | |
struct Foo { int a; }; | |
Foo uninit_foo; | |
void main() | |
{ | |
int uninit_function_int; | |
if (vColor.x > 10.0) | |
uninit_function_int = 10; | |
else | |
uninit_function_int = 20; | |
FragColor = vColor; | |
} |