blob: f3cf0e190d978da02e3f242d168479b8569bd091 [file] [log] [blame]
#version 450
struct Foo
{
vec4 v;
};
layout(set = 0, binding = 0) uniform UBO
{
Foo foo;
} ubos[2];
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = ubos[1].foo.v;
}