#version 450 | |
layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; | |
layout(location = 0) out vec4 FragColor; | |
vec4 samp3(subpassInput uS) | |
{ | |
return subpassLoad(uS); | |
} | |
vec4 samp2(subpassInput uS) | |
{ | |
return subpassLoad(uS) + samp3(uS); | |
} | |
vec4 samp() | |
{ | |
return subpassLoad(uSub) + samp3(uSub); | |
} | |
void main() | |
{ | |
FragColor = samp() + samp2(uSub); | |
} |