#version 450 | |
layout(location = 0) in vec2 vUV; | |
layout(location = 0) out vec4 FragColor; | |
layout(set = 0, binding = 0) uniform sampler2D uTexture1; | |
layout(set = 0, binding = 1) uniform sampler2D uTexture2; | |
layout(set = 2, binding = 0) uniform sampler2D uTextureDiscrete1; | |
layout(set = 2, binding = 1) uniform sampler2D uTextureDiscrete2; | |
void main() | |
{ | |
FragColor = texture(uTexture2, vUV); | |
FragColor += texture(uTextureDiscrete2, vUV); | |
} |