blob: b1b058d01468f3a6802c0b5cddcbb21516aca78b [file] [log] [blame]
#version 450
layout(location = 0) in vec2 vUV;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform sampler2D uTexture1;
layout(set = 0, binding = 1) uniform sampler2D uTexture2;
layout(set = 2, binding = 0) uniform sampler2D uTextureDiscrete1;
layout(set = 2, binding = 1) uniform sampler2D uTextureDiscrete2;
void main()
{
FragColor = texture(uTexture2, vUV);
FragColor += texture(uTextureDiscrete2, vUV);
}