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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl-no-opt
/
components
/
fragment-output-component.pad-fragment.frag
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#version 450
layout
(
location
=
0
,
component
=
0
)
out
float
FragColor0
;
layout
(
location
=
0
,
component
=
1
)
out
vec2
FragColor1
;
void
main
()
{
FragColor0
=
1.0
;
FragColor1
=
vec2
(
2.0
,
3.0
);
}