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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-msl-no-opt
/
components
/
fragment-input-component.frag
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#version 450
layout
(
location
=
0
,
component
=
3
)
in
float
Foo1
;
layout
(
location
=
0
,
component
=
0
)
in
vec3
Foo3
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
vec4
(
Foo3
,
Foo1
);
}