blob: af1c47b32ce390fec74a77c4bd97f5c7e2993da0 [file] [log] [blame]
#version 450
layout(local_size_x = 1) in;
layout(std140, binding = 0) buffer SSBO
{
float a[16];
vec4 b[16];
};
void main()
{
b[gl_GlobalInvocationID.x] = vec4(a[gl_GlobalInvocationID.x]);
}