#version 310 es | |
layout(local_size_x = 1) in; | |
layout(std430, binding = 1) writeonly buffer SSBO2 | |
{ | |
vec4 out_data[]; | |
}; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
if (ident == 2u) | |
{ | |
out_data[ident] = vec4(20.0); | |
} | |
else if (ident == 4u) | |
{ | |
out_data[ident] = vec4(10.0); | |
return; | |
} | |
for (int i = 0; i < 20; i++) | |
{ | |
if (i == 10) | |
break; | |
return; | |
} | |
out_data[ident] = vec4(10.0); | |
} | |