blob: 965bed4ae4f5a2bfd8cc9314cbdef085983a9c11 [file] [log] [blame]
#version 450
#extension GL_ARB_gpu_shader_int64 : require
layout(local_size_x = 1) in;
struct M0
{
int64_t v;
i64vec2 b[2];
uint64_t c;
uint64_t d[5];
};
struct SSBO0_Type
{
i64vec4 a;
M0 m0;
};
struct SSBO1_Type
{
u64vec4 b;
M0 m0;
};
struct SSBO2_Type
{
int64_t a[4];
i64vec2 b[4];
};
struct SSBO3_Type
{
int64_t a[4];
i64vec2 b[4];
};
layout(set = 0, binding = 0, std430) buffer SSBO
{
int s32;
uint u32;
};
void main()
{
SSBO0_Type ssbo_0;
SSBO1_Type ssbo_1;
SSBO2_Type ssbo_2;
SSBO3_Type ssbo_3;
ssbo_0.a += i64vec4(10, 20, 30, 40);
ssbo_1.b += u64vec4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul);
ssbo_0.a += 20;
ssbo_0.a = abs(ssbo_0.a + i64vec4(ssbo_1.b));
ssbo_0.a++;
ssbo_1.b++;
ssbo_0.a--;
ssbo_1.b--;
ssbo_2.a[0] += 1l;
ssbo_3.a[0] += 2l;
s32 = int(ssbo_0.a.x + ssbo_1.b.y + ssbo_2.a[1] + ssbo_3.a[2]);
u32 = uint(ssbo_0.a.y + ssbo_1.b.z + ssbo_2.a[0] + ssbo_3.a[1]);
}