| #version 450 core |
| #extension GL_AMD_gpu_shader_half_float : require |
| #extension GL_AMD_gpu_shader_int16 : require |
| layout(local_size_x = 1) in; |
| |
| layout(binding = 0, std430) buffer SSBO0 |
| { |
| i16vec4 inputs[]; |
| }; |
| |
| layout(binding = 1, std430) buffer SSBO1 |
| { |
| ivec4 outputs[]; |
| }; |
| |
| void main() |
| { |
| uint ident = gl_GlobalInvocationID.x; |
| f16vec2 a = int16BitsToFloat16(inputs[ident].xy); |
| outputs[ident].x = int(packFloat2x16(a + f16vec2(1, 1))); |
| outputs[ident].y = packInt2x16(inputs[ident].zw); |
| outputs[ident].z = int(packUint2x16(u16vec2(inputs[ident].xy))); |
| } |