| #version 450 |
| |
| layout(binding = 0) uniform sampler1DShadow uShadow1D; |
| layout(binding = 1) uniform sampler2DShadow uShadow2D; |
| layout(binding = 2) uniform sampler1D uSampler1D; |
| layout(binding = 3) uniform sampler2D uSampler2D; |
| layout(binding = 4) uniform sampler3D uSampler3D; |
| |
| layout(location = 0) out float FragColor; |
| layout(location = 0) in vec3 vClip3; |
| layout(location = 1) in vec4 vClip4; |
| layout(location = 2) in vec2 vClip2; |
| |
| void main() |
| { |
| FragColor = textureProj(uShadow1D, vClip4); |
| FragColor = textureProj(uShadow2D, vClip4); |
| FragColor = textureProj(uSampler1D, vClip2).x; |
| FragColor = textureProj(uSampler2D, vClip3).x; |
| FragColor = textureProj(uSampler3D, vClip4).x; |
| } |