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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-hlsl
/
frag
/
readonly-coherent-ssbo.frag
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#version 450
layout
(
set
=
0
,
binding
=
0
)
coherent
readonly
buffer SSBO
{
vec4 a
;
};
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
a
;
}