blob: 1e3e3d77e800ad94838e9215b6d64fb12e006884 [file] [log] [blame]
#version 310 es
#extension GL_EXT_shader_io_blocks : require
precision mediump float;
layout(location = 1) in VertexOut
{
vec4 a;
vec4 b;
};
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = a + b;
}