| #version 450 |
| |
| layout(binding = 0) uniform usampler1D uSampler1DUint; |
| layout(binding = 0) uniform isampler1D uSampler1DInt; |
| layout(binding = 0) uniform sampler1D uSampler1DFloat; |
| layout(binding = 1) uniform sampler2D uSampler2D; |
| layout(binding = 2) uniform isampler2DArray uSampler2DArray; |
| layout(binding = 3) uniform sampler3D uSampler3D; |
| layout(binding = 4) uniform samplerCube uSamplerCube; |
| layout(binding = 5) uniform usamplerCubeArray uSamplerCubeArray; |
| layout(binding = 6) uniform samplerBuffer uSamplerBuffer; |
| layout(binding = 7) uniform isampler2DMS uSamplerMS; |
| layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; |
| |
| void main() |
| { |
| int a = textureSize(uSampler1DUint, 0); |
| a = textureSize(uSampler1DInt, 0); |
| a = textureSize(uSampler1DFloat, 0); |
| |
| ivec3 c = textureSize(uSampler2DArray, 0); |
| ivec3 d = textureSize(uSampler3D, 0); |
| ivec2 e = textureSize(uSamplerCube, 0); |
| ivec3 f = textureSize(uSamplerCubeArray, 0); |
| int g = textureSize(uSamplerBuffer); |
| ivec2 h = textureSize(uSamplerMS); |
| ivec3 i = textureSize(uSamplerMSArray); |
| |
| int l1 = textureQueryLevels(uSampler2D); |
| int l2 = textureQueryLevels(uSampler2DArray); |
| int l3 = textureQueryLevels(uSampler3D); |
| int l4 = textureQueryLevels(uSamplerCube); |
| int s0 = textureSamples(uSamplerMS); |
| int s1 = textureSamples(uSamplerMSArray); |
| } |