#version 310 es | |
precision mediump float; | |
float lut[4] = float[](1.0, 4.0, 3.0, 2.0); | |
struct Foo | |
{ | |
float a; | |
float b; | |
}; | |
Foo foos[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0)); | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) flat in int line; | |
void main() | |
{ | |
FragColor = vec4(lut[line]); | |
FragColor += foos[line].a * foos[1 - line].a; | |
} |