blob: 99e6e2df5b95460cdb8db522f7b13fd41fef70cf [file] [log] [blame]
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
void main()
{
FragColor = gl_FragCoord + vColor;
gl_FragDepth = 0.5;
}