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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-hlsl
/
frag
/
builtins.frag
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#version 310 es
precision mediump
float
;
layout
(
location
=
0
)
out
vec4
FragColor
;
layout
(
location
=
0
)
in
vec4 vColor
;
void
main
()
{
FragColor
=
gl_FragCoord
+
vColor
;
gl_FragDepth
=
0.5
;
}