#version 310 es | |
#extension GL_EXT_shader_framebuffer_fetch : require | |
precision mediump float; | |
precision highp int; | |
mediump vec4 uSubpass0; | |
mediump vec4 uSubpass1; | |
layout(location = 0) inout vec3 FragColor; | |
layout(location = 1) inout vec4 FragColor2; | |
void main() | |
{ | |
uSubpass0.xyz = FragColor; | |
uSubpass1 = FragColor2; | |
FragColor = uSubpass0.xyz + uSubpass1.xyz; | |
} | |