blob: 00a146c4d364359ee852a2a4acfe4cd1275f3919 [file] [log] [blame]
#version 310 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision mediump float;
precision highp int;
mediump vec4 uSubpass0;
mediump vec4 uSubpass1;
layout(location = 0) inout vec3 FragColor;
layout(location = 1) inout vec4 FragColor2;
void main()
{
uSubpass0.xyz = FragColor;
uSubpass1 = FragColor2;
FragColor = uSubpass0.xyz + uSubpass1.xyz;
}