blob: e36576b86f52bad259b20c5146bf2c1422f2a94b [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0()
{
main0_out out = {};
const int gl_DeviceIndex = 0;
const uint gl_ViewIndex = 0;
out.gl_Position = float4(float(gl_DeviceIndex), float(int(gl_ViewIndex)), 0.0, 1.0);
return out;
}