#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct main0_out | |
{ | |
float4 gl_Position [[position]]; | |
}; | |
vertex main0_out main0() | |
{ | |
main0_out out = {}; | |
const int gl_DeviceIndex = 0; | |
const uint gl_ViewIndex = 0; | |
out.gl_Position = float4(float(gl_DeviceIndex), float(int(gl_ViewIndex)), 0.0, 1.0); | |
return out; | |
} | |